﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Graphics;

namespace zoombies__
{
    class Zombies : Entity
    {
        public int Hp, Dmg;
        public float Speed;
        public bool Moved;
        public Zombies(Texture2D texture, Vector2 position, int hp, int dmg, float speed)
            : base(texture, position)
        {
            Hp = hp;
            Dmg = dmg;
            Speed = speed;
            Moved = false;
        }
        public override void Update(GameTime gameTime, Vector2 followPos)
        {

            base.Update(gameTime, new Vector2());
        }
    }
}
